Changes

– When portaling to a team member that’s inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing.
– When health is a fraction of 1, it will now always round up to 1 instead of rounding off resulting in health sometimes displaying as 0

Bug Fixes

UI

  • Several item tooltip fixes, including:
    • Fixed a bug where opening / closing an item tooltip would have a drastic performance cost
    • Fixed a bug where tooltip text could continue off the edge of the tooltip instead of wrapping
    • Fixed a bug where some languages with a larger text height could be missing information on tooltips
    • Fixed a bug where prefixes and suffixes had different line spacing on item tooltips
  • Fixed a bug where some enemies were not displaying their top of screen health bars

Skills

  • Fixed a bug where some skills, primarily traversal skills, would not work after a zone transition until using a different skill first.
  • Fixed a bug where some scorpion enemies were unable to be targeted by Spirit Plague
  • Fixed a bug where channeled movement skills could break if continued to be channeled after running into a wall
  • Fixed a bug where every other use of Void Cleave with the Gravity’s Edge node (traversal) would have its hitbox at the start of the movement
  • Fixed a bug where skills could stop working after closing a panel until the panel was closed a second time
  • Fixed a bug where the player’s character was visible under the surface on certain locations during using of Synchronized Strike and Lethal Mirage
  • Fixed a bug where Puncture’s Stay of Execution, and Detonating Arrow’s Aimed Shot nodes would play the VFX before the character animation when charged to max

Multiplayer

  • Fixed an instance of a bug which could break all party interactions until re-logging
  • Fixed a bug where players were unable to portal to other party members when both players were inside of an echo

Other

  • Fixed a bug where Shade of Orobyss’ “Starburst” ability would explode upon his death
  • Fixed a bug where the falling rocks during the boss fight in Lightless Arbor could sometimes fail to display a telegraphing indicator before falling
  • Fixed the invisible walls during the Elder Gaspar fight in The Chambers of Ruin, which could block projectiles
  • Fixed a bug where Death’s Embrace’s Grim Harvest could trigger while at negative mana
  • Fixed a bug where Enemy VFX could stop playing / freeze
  • Fixed a bug where enemies would fail to play their death animation
  • Fixed a bug where the B_Circle button would focus the action bar panel (skill bar) if it was previously selected

SE MERE

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