Tag Arkiver: CSGO

Release Notes for 5/9/2024

[] Reduced the opacity of teammate names near the crosshair. Made the death experience during bot takeover match the normal death experience. Fixed several bugs with looping through bot takeover spectator targets. Fixed several bugs with scoreboard buttons not working as designed. Fixed a bug where the in-air kill feed icon didn’t work with certain […]

Release Notes for 5/7/2024

[] Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay. Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke. Fixed an issue where viewmodels would sometimes emit double shell eject effects. Minor performance improvements SE MERE

Release Notes for 5/1/2024

[] Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote. Fixed a bug where UI characters always had default gloves equipped. Demo playback will pause at the end of a recording instead of returning to the main menu. Minor demo playback optimizations. [] Added arms race game mode […]

Release Notes for 4/30/2024

[] Grenade kills no longer display the “in-air” killfeed icon. Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input. Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%. Added console output that […]

Release Notes for 4/26/2024

[] Fixed a bug where grenade throw animations would get stuck when switching hands. Fixed a bug where the same grenade type couldn’t be thrown multiple times without switching to another weapon first. Fixed a bug that allowed picking up grenades beyond the normal maximum. Fixed a bug where smoke grenades would sometimes appear lit […]

Release Notes for 4/25/2024

[] Adjusted viewmodel bob movement Added “Preferred Viewmodel Left/Right Handedness” setting Added “Switch Viewmodel Left/Right Hand” key binding (default: US keyboard letter H) to switch hands temporarily during gameplay Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators. Deprecated “Couch” viewmodel position setting [] Added “Radar Map Alternate Zoom” […]
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