[] Reduced the opacity of teammate names near the crosshair. Made the death experience during bot takeover match the normal death experience. Fixed several bugs with looping through bot takeover spectator targets. Fixed several bugs with scoreboard buttons not working as designed. Fixed a bug where the in-air kill feed icon didn’t work with certain […]
Tag Arkiver: CSGO
[] Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay. Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke. Fixed an issue where viewmodels would sometimes emit double shell eject effects. Minor performance improvements SE MERE
[] Fixed a crash related to the scoreboard SE MERE
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[] Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote. Fixed a bug where UI characters always had default gloves equipped. Demo playback will pause at the end of a recording instead of returning to the main menu. Minor demo playback optimizations. [] Added arms race game mode […]
[] Grenade kills no longer display the “in-air” killfeed icon. Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input. Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%. Added console output that […]
[] Fixed a bug where grenade throw animations would get stuck when switching hands. Fixed a bug where the same grenade type couldn’t be thrown multiple times without switching to another weapon first. Fixed a bug that allowed picking up grenades beyond the normal maximum. Fixed a bug where smoke grenades would sometimes appear lit […]
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds SE MERE
[] Adjusted viewmodel bob movement Added “Preferred Viewmodel Left/Right Handedness” setting Added “Switch Viewmodel Left/Right Hand” key binding (default: US keyboard letter H) to switch hands temporarily during gameplay Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators. Deprecated “Couch” viewmodel position setting [] Added “Radar Map Alternate Zoom” […]
[] Fixed a bug where bomb can sometimes disappear from the radar Allow scraping or removing stickers by selecting the sticker icons under the weapon Allow deleting empty storage units that have an assigned label Fixed Workshop tools from crashing when compiling maps that contain instances SE MERE
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