Welcome to Week 152. This week, we’re completing the Tier 3 tech tree project of having a T3 upgrade for every available T2 bench, with the addition of the Windmill. This sits between the Tier 2 Mortar & Pestle and the Tier 4 Material Processor. We’ve also got some hot news on next week’s new […]
Tag Arkiver: ICARUS
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Welcome to Week 151. This week, we’re giving Reinforced Wood a makeover and a new name – Beeswax Wood. This will have the same stats, but a new look and design. We’ve also added static boss health bars, something we discussed a while back and was important in preparation for some exciting, upcoming content. Jump […]
Welcome to Week 150 – another milestone we’re proud to achieve with you all. We released the Null Sector last Friday and, as we mentioned in the post, spent the start of this week at our company ‘Re-Orientation’. This has meant we’ve had less than three days this week to spend on the patch, so […]
Welcome to Week 149 – The Null Sector. This new, dangerous region will test the most seasoned players. Scarce resources, no map, dangerous biomes, and a new, immersive mission chain lie before you. For the first time you will encounter NPC’s on ICARUS, and you will receive extra talent points as a mission reward The […]
Contains the Following Fixes: Adjusted the quest information text (blue text) which was trying to lookup and get keybinds on dedicated servers (where keybinds don’t exist). This was causing as crash when the dedicated server attempted to process the information. SE MERE
Welcome to Week 148. This week is the penultimate update before the release of the Null Sector, so we’ve focused on a bunch of QoL improvements and bug fixes in advance of this releasing. These include some recommendations from our community through Feature Upvote. We’ve also got a bit more insight into what to expect […]
Welcome to Week 147. This week comes with a massive quality-of-life addition: an in-game wiki of items craftable in Icarus as a new section of the Field Guide. This includes where to find them, how to craft them, what to use them for, and what they’re connected to. We also introduce some new exclusive bobbleheads […]
Welcome to Week 146. We’ve converted another 14 Missions over to Operations on Olympus, giving you a ton more content to experience in your permanent prospects. We’ve also addressed some bugs that cropped up last week, including Desert Saddles on Moa and Cart Attachment repairs. Next week’s update is a big one, so have a […]
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds SE MERE
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