[] Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office. Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11. SE MERE
Tag Arkiver: CSGO
[] First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV. Fixed a regression with smoke rendering from old demo files. Fixed damage report to show correctly in Casual and Deathmatch game modes. Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision […]
[] Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin. Improved consistency of successfully landing on surfaces very […]
[] Fixed a bug where grenades were generating headshot sounds. Fixed a bug where grenades were not bouncing off certain dynamic props. Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu. SE MERE
[]Vertigo Fixed a bad collision interaction between grenades and a prop. Fixed a wall bang exploit. Mills Updated to the latest version from the Community Workshop (Update Notes). Added localization strings for location callouts. [] Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions. Fixed erroneous target aim punch animation during […]
[] Fixed mixed resolution rendering from erroneously resetting during map changes. Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools. Fixed detail normal UV scaling. Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode. Added an option to apply albedo color correction to transmissive foliage textures, and […]
[] Performance optimizations in hierarchies of unchanged entities. Various stability improvements. [] Mirage Fixed disappearing geometry in apartments. SE MERE
[] Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled. Improved lighting artifacts in various interior places when compiling maps. [] Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that […]
[] Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage Fixed 3rd person weapon angles to fully incorporate recoil Fixed missing cascade shadows on some community maps Fixed the Armory weapon preview having extra models Network jitter graphs now have a number in the upper right hand corner that […]
[] Adjusted first-person sniper scope effect Fixed some dark spots in Inferno Fixed a bug where breakable objects weren’t behaving as expected SE MERE
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