[]
  • Practice matches and matches started with the “map” command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending “loopback=0” to the map command-line (e.g. “map de_dust2 loopback=0”).

SE MERE

Skriv et svar

Dette websted bruger cookies til at tilbyde dig en bedre browseroplevelse. Ved at gennemse dette websted accepterer du vores brug af cookies.