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  • Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
  • Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
  • Fixed a case where damage prediction was incorrect due to view angle changes mid-spray
  • Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled
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  • Fixed layout inconsistencies for ranks display and player profiles
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Train

  • Updated sounds on main menu background
  • Improved movement around ladders
  • Fixed various gaps in map
  • Fixed z-fighting in various spots

Inferno

  • Fixed various holes
  • Adjusted clipping in multiple spots
  • Fixed various texture bugs

Nuke

  • Fixed a spot that players could get stuck on

Office

  • Fixed a case where a T would spawn in the air

SE MERE

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