Forfatter arkiver: dc

Nightveil Hallow: Audio Deep Dive

Greetings, Adventurers! From voiceovers (VO) to sound design, discover how the Audio Team designed Nightveil Hallow. Once you’ve learned more about the voice and sound effects behind Baalphazu, confront the Marquis of Terror in-game for event-specific rewards before Nightveil Hallow ends on November 5. Voiceovers Salvatore Casting Baalphazu and Salvatore was rather unusual compared to […]

Release Notes for 10/29/2024

[] First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV. Fixed a regression with smoke rendering from old demo files. Fixed damage report to show correctly in Casual and Deathmatch game modes. Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision […]

Unleash Fury in the Circle of Hell – Play Now

The horrors of the past have returned to haunt the future. This is circle of hell, where dreams have become nightmares and light has turned to darkness. Has your squad got what it takes? Play through familiar modes, Conquest, Rush and Breakthrough with a hardcore twist. From increased lethality, limited hud, more risks, and even […]

Arkangel Reports: Ask No Questions

TO: Blackburn, Henry FROM: Michaels, Jonathan Mr. Blackburn, I apologize for bothering you, but I happened across something that may be of interest. It’s an unencrypted military transcript circa 1944 straight out of the front in Europe. Some American troops in Bastogne received some interesting orders. Very paranoid, hush hush kind of stuff. It looks […]

Community Crunch 432: Fear Ascended, Extra Life, UE 5.4 News, and More!

We’re diving into the spooky details of Fear Ascended, providing a live operations update on Aberration transfers, and sharing an update on Unreal Engine 5.4. Plus, we have an exciting announcement about a special guest host joining this year’s Extra Life event! Download in full resolution The shadows draw closer… Fear Ascended is creeping into […]

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