Greetings, Adventurers! From voiceovers (VO) to sound design, discover how the Audio Team designed Nightveil Hallow. Once you’ve learned more about the voice and sound effects behind Baalphazu, confront the Marquis of Terror in-game for event-specific rewards before Nightveil Hallow ends on November 5. Voiceovers Salvatore Casting Baalphazu and Salvatore was rather unusual compared to […]
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The horrors of the past have returned to haunt the future. This is circle of hell, where dreams have become nightmares and light has turned to darkness. Has your squad got what it takes? Play through familiar modes, Conquest, Rush and Breakthrough with a hardcore twist. From increased lethality, limited hud, more risks, and even […]
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TO: Blackburn, Henry FROM: Michaels, Jonathan Mr. Blackburn, I apologize for bothering you, but I happened across something that may be of interest. It’s an unencrypted military transcript circa 1944 straight out of the front in Europe. Some American troops in Bastogne received some interesting orders. Very paranoid, hush hush kind of stuff. It looks […]
We’re diving into the spooky details of Fear Ascended, providing a live operations update on Aberration transfers, and sharing an update on Unreal Engine 5.4. Plus, we have an exciting announcement about a special guest host joining this year’s Extra Life event! Download in full resolution The shadows draw closer… Fear Ascended is creeping into […]
Hello there, Together with the Circle of Hell event next week, we’re launching Update #8.2.0 on Tuesday, October 29! With the update, we’re rolling out several changes to the game that you can find below. We also wanted to take the time to talk more about the changes we’re making to create a unique Hardcore […]
Shapes in the mist! Shrieks in the night! The demon Baalphazu, Marquis of Terror, and his horde of ghoulish Pumpkinites are spreading a living nightmare across Aeternum. Aid Salvatore the Mad in his quest to banish these foul terrors and collect a bounty of Nightveil Hallow rewards. We spoke to the Design, Narrative, and AI […]