Starfield’s latest update is here, and with it comes the game’s first story expansion: Shattered Space! Embark on a journey to the handcrafted home world of House Va’ruun and unravel the mysteries surrounding the elusive followers of the Great Serpent.
This update also contains fixes for Quests, the REV-8, the ship builder, and more. Read on for the full update notes!
Features
- Creation Kit: The automated process used to create models for Distant LOD is now available
General
- General performance and stability improvements
- Resolved an issue that limited the number of loaded creations to 255
- Lighting changes and enhancements have been made throughout the game
- Made several visual improvements and bug fixes for weapon models
- Improved player headtracking when exiting dialogue
- The player’s camera should no longer be jostled when jumping
Gameplay
- The Annihilator Particle Beam damage-over-time effect no longer affects Companions
- Robots and Turrets will now take damage from EM weapons
- Crafting: Addressed an issue with The Boom Pop! Dynamite recipe
- Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
- Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated
Quests
- Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead
- Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing
- Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad
- Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective
- In Memoriam: Addressed an issue that could prevent progression during the “Speak with Sarah” objective that takes place near the waterfall
- In Memoriam: Fixed an issue that could prevent the objective “Proceed to Cassiopeia I” from completing if the planet had been visited previously
- Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive
- Legacy’s End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef
- Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
- Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso
- One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene
- One Giant Leap: Addressed an issue with Audio that could occur during the credits
- One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded
- Revelation: Addressed an issue with Quest Target consistency in the final encounter
- Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter
- Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations
- Rough Landings: Fixed a rare issue with Milena Axelrod’s ship to appearing
- The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
- The Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest active
- The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away
- The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked
Locations
- Akila: Updated some textures in the Slums
- Akila: Resolved a collision issue with bunk beds
- Deserted Biotics Lab: Fixed missing panels on the exterior floor
- Lair of the Mantis: Resolved a minor texture issue that could appear on some panels
- Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds
- Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
- Neon: Nyx’s Apartment: Fixed an issue with collision in the area
- Neon: Addressed a collision issue with grated panels in Ebbside
- New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain
- Stroud-Eklund Staryard: Addressed collision in an area
- The Clinic: Addressed a visual issue that could appear in Dr. Cassidy’s office
- The Red Mile: Addressed a collision issue under the platforms in the final area
Ships
- Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use
- Ship Builder: Fixed an audio issue that could occur when deleting a hab
- Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine
- Addressed an issue that could allow non-sellable ships to be sold to vendors
Vehicle
- Addressed an issue with Set Active in the Vehicle menu when using a gamepad
- Fixed an issue with the position of Wheel VFX
- Addressed an issue with opening the Favorites menu while entering the vehicle
- Name plates and health bars will now display consistently while in a vehicle
- Settings for look sensitivity will now affect the vehicle camera
- Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
- The vehicle icon will no longer display in interior maps
- The vehicle lights will no longer be automatically on when loading a save
- The fast travel distance for the vehicle is now in-line with other POIs and landed ships
UI
- Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance
- Removed a debug string that would display when uploading saves on Xbox to Customer Service
- Updated the Skills menu to resolve an issue in Large Font Mode for certain languages
- Resources with long names are now truncated for Large Font Mode when scanning
- Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items
- Temporary text will no longer display if you quickly select the “Continue” option from the Main Menu
- Ship registration costs will now display the accurate amount both on vendors and the hangar menu
- Addressed Mass display when selling items from ship cargo
- Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable
- Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap
- Location names and quest objectives will now truncate properly on the planet map
- Creations store title displays fully in all languages
- A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform
- Weapons will default to their original skin in menus if a weapon skin creation is disabled
- Addressed an issue with sorting for Best Results in Creations menu
- Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available
- Ammo counts should now display correctly for values over 100,000
- The damage popup can now display numbers larger than 4 digits
- Addressed an issue caused by aiming down sights while pickpocketing a character
- Crew menu will now correctly display when someone is assigned to the player’s home
- The repair button is no longer visible in the hangar inspect menu
- Resolved an issue with waiting that could briefly cause unintended text to appear
- Healing items now preview the amount of health restored
- Storage containers will now have their weight updated when all items are cleared from them
- The ship marker in the scanner will display at the correct location when docked at a space station
- Crafting completion confirmation prompt will now be spaced correctly for longer titles
- Tunneling creatures will no longer show their nameplates or quest targets when tunneling
- Scanner Anomalies can now be a landing target while piloting a ship in orbit
Audio
- Increased center channel audio usage for surround sound setups
- Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated
- Ecliptic Mercenary voices now use the same filtering in all languages