Welcome to chapter 2, Sleepers!
At least for the Public Testing Client! Before we push this to the live client, we’d love your thoughts and feedback on many of the additions and changes made with this large patch. Besides the main story chapter we added new dynamic encounters, the ability to recustomize your character’s appearance, and many quality of life changes you can see right below. This patch also, of course, includes a multitude of bug fixes and improvements.
Happy reading and testing!
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Introduced new journey storyline, ‘The Great Convention’. Continue the main story directly after the events of ‘Find the Fremen’ and ‘The Assassins Handbook’. Remember your mission. Wake the Sleeper, find the Fremen!
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Added renaming functionality in the Placeables and Vehicles menu for players to be able to organize their bases better.
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Implemented auto-run toggle which automatically moves character/vehicle forward.
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Completing the Advanced Trainer Contracts now rewards an exclusive armor set specific to each trainer, together with a customization item that allows other armors of the same type to be styled accordingly. Players that have already completed these contracts will get these armor sets retroactively.
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Added a new weapon, the Adept Missile Launcher! More on on this under the “Combat” header.
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Storage capacity for the Assault Ornithopters has been increased.
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Character Recustomizer: There is a new Recustomizer room in each Social hub (Harko Village and Arrakeen City) where you can pay to have your appearance altered. It also includes 4 new hairstyles, new tattoos, and new tattoo tinting and custom colors.
You can find the full patch notes list here.
You can discuss the patch on the relevant Steam Discussion Board and our Discord.
Thank you and happy testing!